Similar color schemes apply for the carrier, constructor, and driller robot types. Blue for workers, orange for engineers, green for biologists, red for medics and last but not least, grey for guards. Just as in Planetbase’s counterparts on Steam, the astronauts/colonists are also distinguished chromatically by their designated profession. And it’s fully worth it.Īll praise aside, there are a few pathfinding glitches in which the NPC’s bump into each other (or go right through), but as long as you avoid colony overcrowding and expand at a steady pace, the effect should be of minimal impact. What you see in those official screenshots is also what you get to play for yourself. Couple its stellar performance with so many intricate details, from structure objects or even the colonists themselves and you will agree Planetbase’s seemingly high price tag is justified. I’ve been running it maxed-out at 4K resolution and stable 60 fps without so much as a single framerate dip. That film’s release date coincides with that of Planetbase and both of them share more than a few common ideas.ĭespite not clearly naming its graphics engine, and even if it wouldn’t be proprietary, Plantebase looks great. It’s the type of Sci-Fi which isn’t that far-fetched from the technological capabilities humanity possesses already but still represents a leap we have yet to achieve and will likely remain in the realm of hypothesis for the next few decades. Planetbase aims for low-Science Fiction, also called “soft” by some fans of the genre. I shall discuss the gameplay mechanics further below just be prepared for concepts that weren’t used before in similar titles. I strongly suggest you first play the tutorial before attempting to kickstart a space colony by yourself in this game. Instead of a story per se, you have open-ended scenarios in which you must accomplish a strict set of objectives which ensure promotion to more complex tasks and far more dangerous planetary environments to colonize.
#Planetbase tutorial series
And you’re their Overseer, if the Fallout series strikes your fancy. You should consider them as hardworking ants in your new proverbial ant farm. Planetbase’s campaign does feature randomly generated names for your colonists, but they never seem to stand out from one another. Of course, Planetbase focuses entirely on humans, without even mentioning alien lifeforms.ĭo not expect a storyline in the classical sense in which you may be introduced to certain characters and shall have to follow them throughout the duration of the gameplay and further discover and influence their actions. A game dev which has had no previous experience (and sadly so far, no other new titles either) has finally created the game that surpasses Startopia in my eyes, as the most comprehensive “What if?” scenario about setting up a colony in an inhospitable place. I don’t play “test” a game I’m supposed to review, for that long unless I’m enjoying it thoroughly. My total playtime in its case should speak volumes by itself. This class stores either a Ke圜ode constant or a InputAxis object, which relate to an input of a key or joystick axis.Īn implementation of the singleton design pattern.Planetbase is the best 3D Colony Sim I have played so far on Steam or otherwise. A few utility methods are available to call some InputAction methods on all the stored objects at once. This is a fairely simple class that stores multiple InputAction objects.